The little deviations are still there but it was nowhere near as interesting as the original Rapture adventure. Get through the game, understand the story and have some fun along the way. It would be nice to have more depth within Burial at Sea but it seems punctuality of game play was the priority. No choice is given throughout Burial as Sea Episode 1 and the briefness of the game probably answers why it feels straight forward. A linear experience of going from location to location, battling enemies that stand in your way, collecting items you need to progress and then backtracking to overcome an obstacle. Under the surface you notice something more is going on between the two characters.īurial at Sea is very much go to point A then B then C. Elizabeth is an enigma, she is asking for your help but to what end? When you die she will bring you back to life but not in the caring way she seems to do in Columbia. The relationship between the two characters is very different from what it was in Infinite. Burial at Sea can make you feel tense, when your back is against the wall while Elizabeth is picking a lock and you are low on ammo with Splicers surrounding you it can be terrifying. Combat is paced differently from BioShock Infinite, instead of going in guns blazing you need to make bullets count and use your vigors wisely. The game tries to take a different approach with combat getting you to rely on using the vigour secondary attack by laying traps and sneaking up on enemies and taking them down with a melee attack. Infinite’s mechanic aside it was a shame to see an easy rehash of the Sky Line/Sky Hook without much thought as to why it would be needed under water.īooker starts with very little ammo, Devil’s Kiss and Possession vigors. Vigors are known in Rapture as “drinkable plasmids” and the Sky Hook is thrown in as the Air Grabber. Booker once again is the main adventurer, weapon and vigors in hand whilst Elizabeth plays the sporting role once again. This is where the DLC truly starts and where you also start to see the relationship of Booker and Elizabeth emerge like you are accustomed to in Infinite. Leaks and broken lights scatter the abandoned parts of the city which you are now a resident of and everything feels like it did back in 2007.īooker’s search for Sally starts in Fontaine’s building which had been sabotaged and sunk because of Fontaine and Andrew Ryan’s bitter feud with each other. Splicers are back and are as crazy like as ever. Further down the line you are thrown back into the darkness. Instead of saving Elizabeth you are looking for a girl called Sally, one who Booker is already familiar with which is explained through the story. Your mission this time around is forced upon you by Elizabeth. Walk around and see the citizens act out their dialogue and watch the city move and function like it is alive. Irrational Games have made sure that, just like in Columbia, the city feels real (as real as an underwater city can be). The beginning of the game allows you to soak in the atmosphere of the city. The story, which is woven around the universe, allows players to see familiar sights but also the differences in the time line and story. Seeing the underwater city for the first time feels exactly the same as when you first step into Columbia.īooker and Elizabeth stand out in Rapture as you are used to seeing them in Columbia but strangely they fit in well. Stepping out and seeing the city in a new light is a very pleasant welcome. This time around though Booker does not know the maiden who is about to take him on an adventure around Rapture. In this adventure, Booker and Elizabeth are strangers with a much different relationship from the original Infinite tale which players are used to.īurial at Sea opens with Booker waking up from his desk with a familiar voice shouting through the door. Bioshock’s underwater city is back again, but this time with more constants and variables to fit with the tone of BioShock Infinite.
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